

Lead Wario to a vein of gold ore and he’ll smash it open and retrieve some coins.


For instance, Wario’s dice block offers a good chance of rolling a 7, but roll poorly, and you’ll lose a coin. Each character has their own dice block and particular abilities. Playing as Toads, recruiting Mario characters around the board as allies yields great benefit. Things do go a little bit deeper, though. Come the end of the game players receive a star for every ten coins they’ve managed to collect, meaning explorative or mini-game focussed players get a boost up to those heading straight to the bosses. Whoever has the most stars once all the bosses are dealt with, wins the game. The player who deals the most damage takes the stars. The goal is to beat each level’s bosses and rescue the stars they’ve kidnapped. Instead, players move around a grid, travelling the exact number of spaces they roll. Toad Scramble – Star Rush’s primary game mode – doesn’t see you moving along tracks individually like the old days, or even riding together across a board, à la MP 9 or 10. With plenty to do and a consistent level of quality across the board, SR’s only fault may be spreading itself too thin.
#MARIO PARTY STAR RUSH ENDING SERIES#
New modes and an emphasis on boss fights make Star Rush feel like a suitably distinct hand-held entry in the series so many years into its pedigree. Mario Party Star Rush is yet another new direction for the old board game/mini-game collection mash-up.
